FMP Pre Production - Building the Unity Scene
When implementing the items I had mocked up in Maya into unity I did it in steps, as follows.
Step1: Place the base map I had modelled including the non enterable buildings and the map floor. All of these then has a box collider added to them so the player wouldn't fall through the map.
Step 3: Adding extra props, such as pillars, balconies, back caged areas, flower pots, lamps and bins. These are implemented to help players hide/ take cover. This also included table and chair props for the beer garden at the back of the bar.
Step 4: Interior Props. I next included all of the orange interior prop meshes that would eventually become properly fleshed out props, within buildings.
Step 5: Player Implementation & implementing camera and movement
Step 6: Implementing Ability Orbs
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