Moonke GAG: Weapon Designs, Models and Texturing
- Weapon UVs
- Weapons Textured
Weapon Concepts:
Our Concept artist first drew up some weapon concepts based off of the aesthetics we were aiming for, this being a fantasy, melee theme, meaning most were tools or other objects you might find around the house.
Credit to Natasha Lai (https://natlaiuca.blogspot.com/)
Models:
Once I had an idea of exactly what I was modelling, I used the front and side view of the weapons from the concept art to start modelling.
Sword:
Axe:
Shovel:
Broken Bottle:
Dagger:
UVs and Textures:
Once All the models were finished and i was sure myself and my team were happy with them, I textured the pieces I knew I wanted in a basic shader in Maya, and then exported the other components into substance painter to texture.
I then imported and textured all of these weapons in unity, and made them prefabs to ensure they were ready to be implemented into the game.
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