Character Sizing and more modular asset planning
I knew in order to texture and lay everything out accurately I needed to create modular assets that allow me to place doors, walls, windows etc wherever and chop and change them as i see fit.
First was making sure everything was sized correctly, to do this I set my Maya default size to feet to make my job easier.
An average human is around 5 foot 7 inches, so I first set out planes that reached 6 feet so I could size the character correctly. Unfortunately sue to the fact it was an imported character model it didn't have 1,1,1 dimensions so I needed to go this route to make sure everything was correctly sized.
I then did some research on what the average height of one floor is in an average building. Most floors are 9.5 to 10 foot tall, so I made a 9.5 foot pillar so I could compare it to the player character, once i was satisfied with he sizing I then moved on further with the modular assets.
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