Implementing Camera movement and bird auto move. 2D Sidescroller
To be able to have a game that runs like Flappy bird. I needed to have the bird move automatically, and the camera follow it. Once making the bird move automatically, I tried to make the normal camera that unity provides follow the player, and it was rather choppy and buggy, so after looking up online how i could fix this bug, I came across a unity add on called cine machine, that helps to make your camera quality better whilst building a game.
First I declared what the movement speed and the Vector 3 were.
I then went on to declare that i would be using the gameMANG script.
Grabbing all objects with the gameController tag on them.
I then Transformed my Player by the move vector and the movement speed multiplied by time.deltatime.
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